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The King of Fighters XII----ZOMG!!!

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Postby lech on Fri Mar 21, 2008 4:09 pm

RyanDG wrote:
lech wrote:Some sort of BS going on at the edges of the stage? I don't like the sound of that. I reminds me of the awful "wire damage" crap from 2001.


Yeah, this may be interesting. Hokuto no Ken has a 'wall' and 'ground' combo system in place and it ended up breaking the game. With as much disadvantage as you already have in KOF by being in a corner, adding to that is a risky proposition...


Yeah, I saw someone yesterday mention HnK when pointing out what not to do with walls, also someone else reminded us of the suckitude that was Rage of the Dragons (that was more of a "air combo" thing though, but it sounds similar on paper). Has any game that featured wall-oriented nonsense ever gotten it "right?" Maybe the Real Bout games (1 & Special)? Although that's certainly debatable.
05 DE 39 F5 C4 4D 66 9D 93 D0 6B 59 C2 23 30 77(c)
lech
 
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