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First day sales of Shikigami no Shiro 3

 
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RyanDG
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Joined: 20 Oct 2007
Posts: 89

PostPosted: Fri Dec 14, 2007 3:55 pm    Post subject: First day sales of Shikigami no Shiro 3 Reply with quote

Shikigami no Shiro III 360 = 1500
Shikigami no Shiro III Wii = 500

Courtesy of duckroll over at
http://www.neogaf.com/forum/showpost.php?p=8940257&postcount=527

And Sinobi...



I'm a little surprised at this myself, but it makes sense to see the 360 outselling the Wii version. With all the support that the Xbox 360 seems to be getting from shooting game developers for the Xbox live Arcade platform, it's only reasonable to assume that a lot of gamers interested in the genre have been picking one up for the future releases.

The sales of Shiki on the Wii though are a bit disappointing... I'm not quite sure what Arc Sys was expecting from Shikigami No Shiro 3 in respects of sales, but after the numbers posted for Guilty Gear Accent Core and Shiki 3 on the Wii, I'm sure they are not completely satisfied with the current state of the Wii platform. It'll be interesting to see what they do with future releases.

In a way you would argue that they would almost have to support the console if its the market leader, but is that really the case in the current next gen environment?
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lech



Joined: 21 Dec 2007
Posts: 100

PostPosted: Fri Dec 21, 2007 1:30 am    Post subject: Reply with quote

I guess the battle lines between the "hardcore" Xbox 360 and the "casual" Wii are becoming more evident.

That said, I hate those stupid labels. There's no difference between a "casual" title, and an alleged "hardcore" one. Perfect example is that PuzzLoop clone, I can't remember the name (Zuma?). It's considered the poster child for casual gaming, but it was an arcade title in its original incarnation, as "hardcore" as you can get.

Which brings us to my rant. Casual games are the arcade games of today. Simple controls, easy-to-grasp gameplay, bright visuals, catchy sounds. The biggest problems with the so-called "casual games" industry is their quality, or their complete lack there of. Most casual games are developed for cell phones, by one or two guys, in the span of a week. A recipe for disaster. If companies put more resources behind those projects, we could easily see a true arcade renaissanceTM, only it wouldn't take place in an arcade, but an electronic storefront accessible through a videogame console might be a good place for it...

...what was I talking about? Oh yeah, Shiki3 = <3
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RyanDG
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Joined: 20 Oct 2007
Posts: 89

PostPosted: Fri Dec 21, 2007 9:42 pm    Post subject: Reply with quote

I agree 100% with you.

There is a line being drawn in the gaming industry (dividing so-called harcdores and casuals), and in a lot of ways, it's going to do more to hurt and ostracize different genres than it will support and bring up others.

I love the Wii and what it can represent, but the software has been a bit underwhelming for me so far. It has a lot of potential, but it seems to be wasted on short sighted attempts at cashing in its early success. I truly believe that most developers on the Wii who are attempting to do this need to take a step back and look at arcade games for inspiration.

There is a reason why Pac-Man, Donkey Kong, and Tetris were able to capture the wide populations attention back in a time when games were just an infant.
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